Jessica Case
Gameplay Programmer
Projects
Trial 'n Error
A mobile puzzle game made in Game Maker Studio 2, Trial 'n Error is prototype made in about 2 weeks by myself. All of the programming was done within a week, and game's aesthetics were chosen to have a simple futuristic design somewhat like Portal if it was a 2D game. Each level is distinct due to the colors, and I worked to make the levels ramp up in difficulty as you go on.
Game Maker Studio 2 Top-Down
Created using Game Maker Language, this was a multi-room environment with enemies and pick-ups. This was created in a two-week sprint where I worked alone, doing all the programming and using free art assets. During the creation of this game, I was able to learn techniques to create a more fleshed out game prototype.
Game Maker Studio 2 Platformer
Created using Game Maker Language, this was a one-level prototype exploring platformers. I did all of the programming for this and used free art assets.
Bitsy Game
This was a class project in which we used the Bitsy engine on itch.io. We were tasked with using multiple rooms and creating a cohesive narrative. In the week and a half we had to make this game, I put my focus into the game's narrative. The Bitsy engine is limited to pixel sprites and basic text interaction.